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Curriculum + Make · Complete on its own · Grades 4–12

AI skills for school now. Human judgment for the work ahead.

When AI can do more of the work, young people need to do the thinking that matters. Own Mind teaches what AI is doing, where it fails, how to direct and test it, and what must remain human. Every idea is taught through a content-rich lesson, then put to work in something worth making.

The curriculum architectureOne coherent 4–12 journey
Age products44–5 · 6–7 · 8–10 · 11–12
Knowledge spine10Strands that return with greater demand
Human practice7Capabilities made necessary by the work
Things worth making7Output families beyond a worksheet
Knowledge → guided practice → genuine make → bounded machine job → reality test → return and defense

What students actually learn

AI knowledge. AI practice. Human judgment.

Students learn what AI is doing, where data and bias enter, why fluent answers can still be wrong, how to direct and test a machine, and where human authority must remain. Choose an area to inspect the substance.

AI practice · Understand

Know what the machine is doing—and what it is not doing.

AI mental modelsData and representation
Why this matters in AI-shaped work

Knowing when machine output can support a decision—and when expertise, evidence or a different method is needed.

What they know
  • Models generate likely patterns; fluent output is not knowledge or evidence.
  • Training data, labels, representation and omission shape what a system can produce.
  • Confidence, agreement and polish can all appear when an answer is wrong.
What they practice
  • Distinguish an AI output from a source.
  • Name uncertainty and recognize when “cannot tell yet” is the responsible answer.
  • Inspect bias, omission and provenance before relying on a result.
Know the systemMake the human decisionLeave inspectable work

The AI curriculum

Students learn the technology, the judgment and the responsibility together.

AI literacy is taught as knowledge, judgment and responsible action. Students build an accurate mental model, see how data and evidence shape an output, learn to give AI bounded work, and remain responsible for the tests, decisions and consequences that follow.

01 · Understand

See what the machine is doing.

AI mental models · data and representation · truth and evidence

Habit in actionAsk what shaped an output, what evidence supports it and what remains uncertain.Critical reasoning · Adaptive thinking
02 · Direct

Give the machine a bounded job.

Briefing and delegation · ownership of thinking and consequential decisions

Habit in actionMake the first move, name the smallest useful job and keep consequential decisions human.Self-regulation · Metacognition · Ethical judgment
03 · Verify

Put the exact result under pressure.

Testing and revision · creation and craft

Habit in actionTest against a source, user, behavior, access need, bias risk or edge case—then revise, hold or stop.Critical reasoning · Adaptive thinking
04 · Govern

Use AI responsibly with other people.

People and inclusion · collaboration and leadership · venture and governance

Habit in actionMake responsibilities visible, protect access, disclose the machine role and return, hand over or close well.Problem-framing · Collaboration · Ethical judgment
Make first → Delegate → Verify → Defend.

The student begins the thinking, gives AI only a defined role, tests what returns and explains the final judgment independently. Every project rehearses this durable working method through two or three focal human capabilities.

The Learning Bridge

Learn it in OWN MIND. Use it where subject knowledge matters.

A move is taught first in the AI curriculum. The Learning Bridge then places it inside a subject problem already worth understanding. Disciplinary knowledge, sources and criteria determine what good looks like; the familiar AI method helps students do the thinking without giving it away.

01

Recall the AI move

The student retrieves a move already learned in the AI curriculum: source checking, bounded delegation, uncertainty, testing, disclosure or another named habit.

02

Connect it to the subject

The live topic, disciplinary knowledge, sources, misconceptions and success criteria set the intellectual standard.

03

Make the human judgment

The student forms the interpretation, prediction, method, priority, intent or design decision before any machine contribution.

04

Use, test and defend

AI performs one declared job. The student tests the result through the discipline, revises the work and explains the final decision with AI closed.

Previously taught AI moveSubject knowledgeStudent-owned taskVisible transfer
Year 9 Geography · worked bridge

Which intervention should our town prioritize to reduce unequal heat risk?

The AI curriculum has already taught claims and evidence, representation, bounded delegation and exact testing. Geography now gives those habits disciplinary weight.

Geography learning
Urban heat, spatial inequality, intervention evidence and the distribution of benefit and burden.
AI’s bounded role
Cluster the supplied evidence by intervention and reach after the student chooses the priority group and criterion.
Student responsibility
Set the initial priority, test the evidence, identify a missing perspective, revise the recommendation and defend the trade-off.
What remains visible
First view, sources, machine contribution, keep/change decision, revised recommendation and AI-off explanation.
Follow the complete Geography work trail →
Across the timetable

One set of habits. Different disciplinary demands.

English

What interpretation can I defend?

AI learning carried in
Write the interpretation first; ask AI for critique through one lens; test every suggestion against the text.
Machine role
Critique the student’s claim against one declared lens after the first interpretation exists.
Human judgment in use
Critical reasoning: test the critique against the text · Metacognition: explain why the interpretation changed or held
Work students leave behind
Interpretive claim · selected evidence · revision note · AI-off defense
Science

What result would support—or change—this prediction?

AI learning carried in
Predict before assistance; define the evidence test; revise only when the result warrants it.
Machine role
Challenge one test condition or help compare the student’s result with the stated prediction.
Human judgment in use
Critical reasoning: connect the result to the prediction · Adaptive thinking: revise the explanation when evidence changes
Work students leave behind
Prediction · test design · result · revised explanation
History

What does this source allow me to claim?

AI learning carried in
Judge provenance first; corroborate across approved sources; name what the evidence cannot establish.
Machine role
Identify one checkable gap across an approved source set after the student’s first provenance judgment.
Human judgment in use
Critical reasoning: bound the claim to the sources · Ethical judgment: name the missing perspective and its consequence
Work students leave behind
Source judgment · corroboration · bounded claim · limitation
Mathematics

Where does my method work—and where does it break?

AI learning carried in
Show the first method; identify the exact point of difficulty; request only the smallest useful help.
Machine role
Ask one next-move question at the student’s declared point of difficulty.
Human judgment in use
Self-regulation: seek only the smallest useful help · Metacognition: explain where the method broke and how it recovered
Work students leave behind
First steps · point of difficulty · completed reasoning · explanation
Geography

Who should this decision serve, and on what evidence?

AI learning carried in
Choose the priority group and criterion first; inspect representation; test whose evidence or experience is missing.
Machine role
Cluster approved evidence after the student has chosen the priority group and criterion.
Human judgment in use
Problem-framing: choose the group and criterion · Ethical judgment: weigh benefit, burden and missing voices
Work students leave behind
Priority · criterion · evidence-backed recommendation · trade-off
Art & design

What is my intent, and what work belongs to me?

AI learning carried in
Fix the creative intent and source boundary; define any generative role; compare each version with the intent.
Machine role
Generate or critique within a student-defined creative brief and authorship boundary.
Human judgment in use
Adaptive thinking: compare versions against intent · Ethical judgment: protect authorship and disclose the machine role
Work students leave behind
Creative intent · boundary · iterations · selection and rationale

Three views of the curriculum

See the progression. See every skill. See what students do with it.

Follow the age-band end points and ten-strand progression, explore the complete AI learning map, then see how those ideas become useful work in Maker and travel into subjects through the Learning Bridge.

AI curriculum → Learning Bridge

One connected learning journey.

See what students learn about AI, how the seven habits of mind are explicitly taught, and how both travel into subject work through a clear 4–12 progression.

AI knowledge and practice

The complete 61-experience source map.

Browse the current Workings learning spine by age and skill family. Every entry names the concept, the misconception it challenges and the piece of evidence the student makes.

Maker and project work

Seven families of useful output.

Explore physical, digital, scientific, creative, service and venture work—with a protected student decision, bounded machine job, real test and responsible return.

Inside a deep lesson

A project brief is not a lesson.

This worked grades 6–7 lesson teaches prediction, evidence, provenance and uncertainty before asking students to perform. Open each stage to see the knowledge, misconception, AI skill and human move—not just the activity.

Curriculum + Make · grades 6–7 · worked lessonWhen confidence is not evidence · Source-backed school guide
One meaningful job at a time
Current job · Orient

Begin with a genuine information problem.

A new student needs a reliable guide from reception to the library. Two polished AI answers disagree about the route, so confidence alone cannot decide what goes into the guide.

Content and vocabulary
Question · intended user · what a reliable guide must establish
Misconception confronted
“The more detailed answer is probably the right one.”
AI knowledge and skill
Treat an AI answer as a claim to investigate—not a source.
Human capability in the work
Problem-framing: define the real need and the decision that remains theirs.
What remains with the workPurpose · user · success criterion
My school-access guideVersion forming
Getting from reception to the library

Two confident answers disagree. What evidence would make this guide reliable?

Question framedPerformance not yet requestedMachine closedTest ahead
Taught AI knowledge before performanceModel + non-example + guided practiceSubstantive first version before generationReality test + AI-off defense

Inside a six-session project

A real need becomes tested work a student can stand behind.

The course retrieves earlier knowledge and teaches what students need next. Every student then makes a first version, decides what AI may do, tests the exact result, reworks it and defends the final judgment.

01

Find + listen

New learning
The course retrieves prerequisites, teaches the situation and models how to distinguish a symptom, an assumption and an evidenced need.
Student action
Inspect a source, user account or observation; identify the affected person, purpose and constraint.
Habits in use
Problem-framing: separate symptom, assumption and evidenced need · Ethical judgment: identify who is affected
Evidence retained
Retrieval response · evidence/assumption split · first problem frame
02

Mine + make v1

New learning
The course explains and models the new knowledge, contrasts a non-example, guides a second case and checks understanding before releasing independent work.
Student action
Choose a strategy, plan dependencies and make a substantive first version before delegating anything.
Habits in use
Self-regulation: sequence dependencies · Metacognition: choose and justify a strategy
Evidence retained
Hinge explanation · plan · strategy reason · first version
03

Bound the machine

New learning
The course teaches model limits, data and provenance boundaries, role contracts, prohibited decisions and human approval points.
Student action
Decide whether AI belongs and, if so, specify one exact job and its failure check.
Habits in use
Critical reasoning: predict a failure · Ethical judgment: reserve consequential decisions
Evidence retained
AI/no-AI decision · role contract · data boundary · approval point
04

Test

New learning
The course teaches how criteria become a source, user, behavior, access, bias or edge-case test and how to interpret an incomplete result.
Student action
Test the exact version, preserve the result and compare it with the success criteria.
Habits in use
Critical reasoning: run an exact test · Adaptive thinking: interpret uncertainty
Evidence retained
Test plan · version tested · result · uncertainty or failure note
05

Critique + rework

New learning
The course guides comparison against criteria and models the difference between cosmetic change, consequential revision and a responsible hold or stop.
Student action
Explain what the evidence means, then revise, reject, hold or stop for a stated reason.
Habits in use
Critical reasoning: connect evidence to decision · Adaptive thinking: revise, hold or stop
Evidence retained
Evidence-to-decision note · changed version · reason for keep/change/hold/stop
06

Return + own

New learning
The course supplies an unfamiliar AI-off task, defense questions and the appropriate return, handover or closure protocol.
Student action
Complete the novel task independently, disclose the machine role, hand over or close the work, and defend the decisions.
Habits in use
Collaboration: return or hand over well · Metacognition: explain decisions without AI
Evidence retained
Individual AI-off task · student explanation · disclosure · handover or closure record
KnowledgePrecise concepts, vocabulary, source bodies and curriculum connections
Responsive teachingA hinge question answered before feedback, followed by the right authored next step
AccessThe same ambitious endpoint through adaptations, offline media and an equal no-AI route
Responsible AIAn approved tool, exact job, data limits, human approval, failure check and safe stop

The bridge from curriculum to work

Prompting is a tool skill. Knowing what not to outsource is a human capability.

Own Mind is designed to give students repeated, increasingly demanding practice in comparable responsibilities. It does not promise a career outcome or label a student ready for the future.

01

Frame what matters

Turn a real need into a precise question, audience and definition of success.

Decide what the machine is—and is not—being asked to solve.

Problem-framing, scoping and making sure a team is solving the right problem.

02

Make before asking

Create a prediction, plan, sketch or first version before requesting help.

Give the student’s intent something visible to protect, compare and improve.

Bringing independent expertise and a point of view to automated production.

03

Judge uncertainty

Trace the claim, test the evidence and state what still cannot be concluded.

Treat confident output as material to test—not authority to obey.

Quality judgment, research integrity and decisions made under incomplete evidence.

04

Direct tools deliberately

Choose AI, another tool, a person or no tool, then set a bounded role.

Specify inputs, exclusions, approval points, tests and a stopping condition.

Responsible delegation and coordination across people, tools and AI systems.

05

Take responsibility

Keep, change or reject a contribution, disclose it and explain the decisive work.

Defend the result with the machine closed and name the limits that remain.

Authorship, accountability and owning the consequences of a professional decision.

The curriculum creates structured practice and inspectable work. It does not score capability, infer a student profile or claim that completing a project proves employability.

Retrieval, practice and transfer

Each protected hour adds to the next.

Each lesson retrieves what came before, adds precise new knowledge and moves it into purposeful work. Interstitial sessions bring important ideas back; Learning Bridge tasks give those ideas a new disciplinary context; later checks ask students to select the move for themselves.

01

Teach the knowledge

Concepts, vocabulary, source material and misconceptions are taught directly, with a worked example beside a meaningful non-example.

Explanation · vocabulary · sources · model · non-example
02

Rehearse the move

Students complete a guided second case, compare strong and weak responses and commit to an explanation before feedback and before the scaffold fades.

Guided practice · comparison · hinge question answered before feedback · explanation
03

Make something that matters

Every student contributes an attributable first version, uses evidence to test it and makes a consequential revision or responsible stop.

First version · individual contribution · exact test · changed work
04

Use it somewhere new

Knowledge and habits return through retrieval, an independent check with AI closed and a Learning Bridge task in a changed subject or project context.

Cumulative retrieval · 7–10 day check · varied transfer at 3+ weeks

Explain → model → practice → make → test → revise → retrieve → transfer. Each return asks more of the student: less prompting, a different context and a more consequential decision.

Age bandPlanned annual timeCadenceCurriculum shapeRecommended placement
4–5Maker Desk32–36 planned hours in the Year 6 modelWeekly, 54–50 minutesSix-session projects with a concrete, physical and offline-first character.A protected weekly slot from September to May, with optional post-SATs acceleration.
6–7Contributor Studio38–40 planned hours per school yearWeekly, 60 minutesFive six-session project arcs plus protected retrieval and transfer sessions.Its own KS3 timetable line—not a short carousel.
8–10Venture StudioYear 10: 38–40 hours · Year 11: 18–20 hoursWeekly, 60 minutesSix-to-seven-session projects, with doubles for make and test where the timetable offers them.A Year 10 personal-development or enrichment line, with a lighter Year 11 transfer year.
11–12Venture HQ60 planned hours: about 30 supervised + 30 timetabled studioWeekly supervision + protected studioEight-to-ten-session venture arcs with operational handover or responsible closure.Sixth-form enrichment, with an optional EPQ-paired extension where appropriate.

All core learning fits inside the school day, with offline media and 10–15% flexibility built into the annual plan. Learning Bridge tasks happen in the relevant subject lesson after students have learned the AI move in OWN MIND.

Project arcsSix linked sessions

Knowledge moves into first attempts, bounded delegation, exact testing, rework and ownership.

Between projectsSix to eight interstitials

Earlier knowledge returns, prerequisites reactivate and the next context comes into view.

Across subjectsLearning Bridge tasks

Previously taught AI habits meet live disciplinary questions, sources and success criteria.

Later transferChecks after 7–10 days and 3+ weeks

Students retrieve, select and adapt the move after the original prompts have gone.

The 4–12 journey

Catching a mistake becomes leading a careful system.

Catching a visible mistake at 10 becomes tracing provenance, testing serious work and governing a bounded system at 18. Schools can enter at the age-appropriate band; this is progression, not a prerequisite staircase.

The 4–12 AI journey

A course in the human judgment AI can't do for us.

Students learn how AI produces output, where data and bias enter, how to brief and test a machine, and what must remain human. The knowledge is taught, applied in purposeful work and revisited with more responsibility.

One taught journey10 → 18
4age bandsfrom 10 to 18
10curriculum strandsin every band
7human capabilitiespracticed through work

Four age-shaped products connect knowledge, human capability and useful work. The curriculum grows with students; it is not a long staircase of disconnected tips.

4 age bands × 10 strands

The AI knowledge spine, made more demanding with age.

S1AI mental models

Prediction, models, limits and uncertainty.

S2Data and representation

Training data, classification, bias, omission and provenance.

S3Briefing and delegation

Define a job, inputs, outputs, limits and human approval.

S4Truth and evidence

Sources, corroboration, claims, hallucinations and recency.

S5Cognitive custody

Attempt first, smallest help, judgement and AI-off transfer.

S6Creation and craft

Make quality work across media and use specialist tools.

S7People and inclusion

Listen, design for access, examine power, benefit and harm.

S8Testing and revision

Run user, source, experiment, bias, access and edge-case tests.

S9Collaboration and leadership

Record decisions, roles, conflict, handover and accountability.

S10Venture and governance

Create value while governing operations, resources, AI and closure.

Safety, care and ethical judgment run through every age band. They are part of the interesting work, not a policy slide after it.

The cognitive-custody loop

The student remains responsible through all four moves.

The machine may contribute inside a declared boundary. It does not get the first word, the final decision or the explanation. That is how students use AI without quietly letting it do the thinking for them.

01STUDENT
Make first

Record a real starting point and set the test.

02STUDENT
Delegate

Give AI one bounded job—or choose AI Off.

03STUDENT
Verify

Test the exact contribution against evidence or reality.

04STUDENT
Defend

Make the human call and explain it with AI closed.

The record on the workAI contributed · I decided · I can explain

The progression

From checking one answer to leading a whole system.

4–501
Spot

a visible error and ask “says who?”

6–702
Trace

a claim, a source and the work’s provenance

8–1003
Test

a serious build against evidence and real use

11–1204
Govern

permissions, failure, redress and reruns

One verb spinespot compare trace test edit constrain ship govern

See the journey by age

What changes at each age?

Choose a band to see the AI knowledge and skills students practice, what they make and what they can show.

Band 1 · ages 4–5

They meet AI as a pattern machine to supervise—not a person, an oracle or a shortcut.

Make & TestIllustrative learning routework they can make, test and explain
01AI knowledge + skill
  • Tell an AI output from a source and ask “says who?”
  • Keep private details and other people’s images out of prompts
  • Choose a hint that leaves the thinking job with them
02They make
  • A Make Me Get It Wrong challenge
  • A source-backed reveal panel
  • A checked Challenge Capsule and family AI agreement
03They can show
  • The first call they made before the machine appeared
  • The source that decided what survived
  • What was mine, AI-helped and mine again
Example curriculum route
AThe machine and my jobBKeep people & pictures safeCCheck and askDHelp without takeoverEMake, hand over, explain
Governed curriculum release

The architecture is fixed. Every released package still has to earn its place.

Own Mind separates the curriculum promise from the content-release state. A package is provisioned only when its teaching, source, access, custody, safeguarding and school-control requirements are inspectable.

Curriculum architectureFour bands · ten strands · seven capabilities

The progression, output families and deep-lesson standard describe the product schools are buying.

Package quality barKnowledge, practice, make, test, return and defense

Released content must culminate in meaningful work, not a thin sequence of generated questions.

School-controlled deliveryImplementation provisions reviewed projects; teachers plan and assign them to exact classes

Managed identity, class scope, task contracts and evidence limits remain explicit before students begin.

This tour explains the curriculum architecture and shows illustrative route names. It does not publish an exact supplied-package inventory. Commercial scope is derived from the governed manifest, and schools approve every project version provisioned for their classes.

Starting later

Start at any age band—not back at the beginning.

A school can join at the band that fits its students. A new student enters through one age-respectful project, never a younger-band replay. No readiness score, placement decision, catch-up percentage or inferred profile is produced.

Age-right entry · Maker Desk

One real first make—never a babyish catch-up.

A student new at 4–5 starts with a bounded, real make for their own class: listen to a genuine need, make a first version, give AI one small job or none, test it with a real reader and explain the decision. There is no prerequisite from an earlier year.

Evidence carried forward

First idea · what AI did · reader test · change made · AI-off explanation

How a new student enters
  1. Listen to a real need and frame it
  2. Make a first version, then bound any machine job
  3. Test with a real reader, revise and explain with AI off

If the work exposes a precise gap, the teacher can add a short just-in-time bridge clinic. A returning Own Mind student can instead carry selected earlier work forward as context—useful evidence, never a gate.

No deficit label. No younger-band prerequisite. No automatic placement. Every band has an equal, age-respectful way in.

The 4–12 journey

From spotting a machine’s limits to governing a responsible workflow.

The same ideas return with greater independence, more demanding evidence and more consequential decisions. At every age, students know, do, make and defend.

Grades 4–5

Maker Desk

Make for someone.

Know

How people, rules, search and generative systems differ; why a claim needs evidence; what information must stay private; and the difference between known and unknown.

Do

Follow and improve a simple plan, compare a machine output with a source or user need, notice an access problem and explain one important choice.

Make

A usable guide, a checked image-and-claim, an access improvement, or a student-authored story or internal contribution.

Defend

Show the starting idea, one real test and one revision, then explain the work in plain language with AI closed.

Grades 6–7

Contributor Studio

Contribute with others.

Know

How provenance, source quality, classification, representation and omitted perspectives affect a conclusion; how roles and reversible tests protect a team decision.

Do

Compare sources, identify a missing voice, choose a bounded machine job, negotiate an explicit team decision and change work in response to evidence.

Make

A source investigation, accessible school guide, evidence-backed recommendation, team service or community contribution.

Defend

Identify the individual contribution, sources used, machine contribution, team decision and the feedback that changed the work.

Grades 8–10

Venture Studio

Improve a real system.

Know

How substantive domain knowledge, contested evidence, privacy, intellectual property, qualification rules and system trade-offs constrain responsible work.

Do

Frame a need, brief a bounded role, establish human approval points, test edge cases and bias risks, revise consequentially and stop when the evidence requires it.

Make

A tested product, service, recommendation, system improvement or small value-creating initiative for a real or credible user.

Defend

Separate student and machine contributions; present the exact test, consequential rework, return or handover; and answer questions with AI closed.

Grades 11–12

Venture HQ

Govern and operate something useful.

Know

How stakeholders, resources, data, evidence, risk and AI roles interact; when approval, monitoring, shutdown, disclosure, closure and handover are required.

Do

Run evidence-led experiments, set responsibilities and stop conditions, govern an AI workflow, make accountable commitments and close or hand over responsibly.

Make

A venture case, operating artifact, experiment record, AI-workforce governance file, board pack and handover or closure record.

Defend

Take individual responsibility before a board-style review, justify the next commitment from evidence and account for failure, shutdown and succession conditions.

AI literacy from 10 to 18

The same knowledge returns at greater depth.

Ten strands return in every band. Students move from recognizing and explaining, to choosing and applying, to testing and governing. Independence, complexity, evidence and consequence increase each time.

Recurring strand4–5 · Maker Desk6–7 · Contributor Studio8–10 · Venture Studio11–12 · Venture HQ
01AI mental modelsPrediction, models, limits and uncertainty.Identify different kinds of system; predict a simple output; name a visible limit.Compare models and outputs; explain a likely omission or failure.Choose an appropriate role for a system and anticipate where it may fail.Govern a system with monitoring, escalation and stop conditions.
02Data and representationTraining data, classification, bias, omission and provenance.Recognize training examples, categories and personal information.Trace classification, representation, bias and provenance.Justify data boundaries and test whose experience is missing.Govern collection, access, retention, disclosure and deletion.
03Briefing and delegationDefine a job, inputs, outputs, limits and human approval.Give one bounded job with a clear output.Specify inputs, limits, output and a human approval point.Write and test a role contract with checks and failure handling.Govern an AI-workforce contract, including shutdown and handover.
04Truth and evidenceSources, corroboration, claims, hallucinations and recency.Distinguish a claim from the evidence offered for it.Check authority, currency, scope, corroboration and missing evidence.Build a warranted case, address counterclaims and state uncertainty.Set evidence thresholds, review routes and incident responses.
05Cognitive custodyAttempt first, smallest help, judgement and AI-off transfer.Make the first move and say what help, if any, the machine gave.Hold an individually owned contribution inside shared work.Protect the consequential decisions and complete an AI-off defense.Remain the accountable human for commitments, exceptions and closure.
06Creation and craftMake quality work across media and use specialist tools.Guide, draft, prototype and improve something useful for a person.Create an accessible service or team output to a stated standard.Produce external-quality work or improve a real system.Operate, maintain, hand over or responsibly close a useful artifact.
07People and inclusionListen, design for access, examine power, benefit and harm.Notice a user need and make one access improvement.Seek missing perspectives and handle consent and representation.Examine power, benefit, burden and exclusion in a proposed change.Create accountable stakeholder, access and redress arrangements.
08Testing and revisionRun user, source, experiment, bias, access and edge-case tests.Run one exact check and change the work when it fails.Use source, user and access tests; preserve what changed and why.Test edge cases, bias, regression and version-specific behavior.Run a test suite, monitor operation and trigger a safe stop.
09Collaboration and leadershipRecord decisions, roles, conflict, handover and accountability.Explain a choice, keep a role and return work to the right person.Negotiate roles, record dissent and complete a usable handover.Lead a decision, repair coordination and account for team choices.Take board responsibility and plan succession or closure.
10Venture and governanceCreate value while governing operations, resources, AI and closure.Make something useful and return it responsibly.Contribute to a small service and plan for continuity.Test value, improve a system and close without abandoning obligations.Govern resources, operations, risk, handover and responsible closure.
01

AI mental models

Prediction, models, limits and uncertainty.

4–5 · Maker Desk
Identify different kinds of system; predict a simple output; name a visible limit.
6–7 · Contributor Studio
Compare models and outputs; explain a likely omission or failure.
8–10 · Venture Studio
Choose an appropriate role for a system and anticipate where it may fail.
11–12 · Venture HQ
Govern a system with monitoring, escalation and stop conditions.
02

Data and representation

Training data, classification, bias, omission and provenance.

4–5 · Maker Desk
Recognize training examples, categories and personal information.
6–7 · Contributor Studio
Trace classification, representation, bias and provenance.
8–10 · Venture Studio
Justify data boundaries and test whose experience is missing.
11–12 · Venture HQ
Govern collection, access, retention, disclosure and deletion.
03

Briefing and delegation

Define a job, inputs, outputs, limits and human approval.

4–5 · Maker Desk
Give one bounded job with a clear output.
6–7 · Contributor Studio
Specify inputs, limits, output and a human approval point.
8–10 · Venture Studio
Write and test a role contract with checks and failure handling.
11–12 · Venture HQ
Govern an AI-workforce contract, including shutdown and handover.
04

Truth and evidence

Sources, corroboration, claims, hallucinations and recency.

4–5 · Maker Desk
Distinguish a claim from the evidence offered for it.
6–7 · Contributor Studio
Check authority, currency, scope, corroboration and missing evidence.
8–10 · Venture Studio
Build a warranted case, address counterclaims and state uncertainty.
11–12 · Venture HQ
Set evidence thresholds, review routes and incident responses.
05

Cognitive custody

Attempt first, smallest help, judgement and AI-off transfer.

4–5 · Maker Desk
Make the first move and say what help, if any, the machine gave.
6–7 · Contributor Studio
Hold an individually owned contribution inside shared work.
8–10 · Venture Studio
Protect the consequential decisions and complete an AI-off defense.
11–12 · Venture HQ
Remain the accountable human for commitments, exceptions and closure.
06

Creation and craft

Make quality work across media and use specialist tools.

4–5 · Maker Desk
Guide, draft, prototype and improve something useful for a person.
6–7 · Contributor Studio
Create an accessible service or team output to a stated standard.
8–10 · Venture Studio
Produce external-quality work or improve a real system.
11–12 · Venture HQ
Operate, maintain, hand over or responsibly close a useful artifact.
07

People and inclusion

Listen, design for access, examine power, benefit and harm.

4–5 · Maker Desk
Notice a user need and make one access improvement.
6–7 · Contributor Studio
Seek missing perspectives and handle consent and representation.
8–10 · Venture Studio
Examine power, benefit, burden and exclusion in a proposed change.
11–12 · Venture HQ
Create accountable stakeholder, access and redress arrangements.
08

Testing and revision

Run user, source, experiment, bias, access and edge-case tests.

4–5 · Maker Desk
Run one exact check and change the work when it fails.
6–7 · Contributor Studio
Use source, user and access tests; preserve what changed and why.
8–10 · Venture Studio
Test edge cases, bias, regression and version-specific behavior.
11–12 · Venture HQ
Run a test suite, monitor operation and trigger a safe stop.
09

Collaboration and leadership

Record decisions, roles, conflict, handover and accountability.

4–5 · Maker Desk
Explain a choice, keep a role and return work to the right person.
6–7 · Contributor Studio
Negotiate roles, record dissent and complete a usable handover.
8–10 · Venture Studio
Lead a decision, repair coordination and account for team choices.
11–12 · Venture HQ
Take board responsibility and plan succession or closure.
10

Venture and governance

Create value while governing operations, resources, AI and closure.

4–5 · Maker Desk
Make something useful and return it responsibly.
6–7 · Contributor Studio
Contribute to a small service and plan for continuity.
8–10 · Venture Studio
Test value, improve a system and close without abandoning obligations.
11–12 · Venture HQ
Govern resources, operations, risk, handover and responsible closure.

Habits of mind

Seven human capabilities, taught one move at a time.

Each project concentrates on two or three capabilities. Students see the move modeled, rehearse it, use it independently and meet it again when the subject, team or problem changes. Across the year, all seven return.

01

Self-regulation and executive function

Students learn
Set a goal, sequence dependencies, begin, monitor, seek help, recover and hand over or close responsibly.
How it is taught
The course models a workable plan, exposes a dependency error and guides goal, checkpoint and recovery decisions before fading the prompts.
You see it in
Goal and plan · checkpoint decision · help request · recovery action · handover or closure
It returns when
Later work changes the constraints or interrupts the plan, requiring the student to recover without the original scaffold.
02

Metacognition

Students learn
Predict the demand, select a strategy, monitor understanding, diagnose an error, change approach and explain transfer.
How it is taught
Students compare strategies, see a modeled error diagnosis, state an intended approach and later explain why they retained or changed it.
You see it in
Strategy prediction · monitoring note · diagnosed error · changed approach · transfer explanation
It returns when
A changed task asks the student to select the strategy rather than repeat the one named in the original lesson.
03

Argument formation and critical reasoning

Students learn
Build and bound a position using claim, evidence, warrant, source quality, counter-position, uncertainty and limits.
How it is taught
The course models claim–evidence–warrant reasoning, contrasts strong and weak source use and requires a counter-position or evidential limit.
You see it in
Source comparison · warranted claim · correction · counter-position · defended limitation
It returns when
An unfamiliar source set changes what is credible, so the student must rebuild rather than reproduce the first argument.
04

Creative problem-framing

Students learn
Distinguish symptom from need, separate evidence from assumption, identify affected people, compare frames and revise the problem.
How it is taught
The course contrasts a superficial complaint with an evidenced need, guides a second case and requires an independently framed problem with observable criteria.
You see it in
Observation or user report · evidence/assumption split · initial frame · revised frame · criteria
It returns when
At least three weeks later, the student frames a new need without the original prompts or AI.
05

Collaboration and negotiation

Students learn
Listen and revoice, accept responsibility, surface disagreement, negotiate, decide, preserve dissent, repair and hand over.
How it is taught
Students use bounded roles, restate another view before responding, record a decision and show how feedback or disagreement changed the work.
You see it in
Role agreement · revoiced position · dissent and decision · feedback-led change · individual contribution · handover
It returns when
A later team uses different roles or a genuine disagreement, requiring the move to survive outside the original group routine.
06

Ethical reasoning and moral judgment

Students learn
Identify affected parties, distinguish facts from values, examine rights, duties, care, justice, benefit and burden, then justify acting, holding or stopping.
How it is taught
The course models a stakeholder trade-off, reveals a missing or burdened party and asks for a revisable decision with an explicit limit.
You see it in
Stakeholder map · fact/value distinction · trade-off · permission decision · act/hold/stop judgment · disclosure
It returns when
A changed stakeholder or consequence tests whether the student can reconsider the decision rather than defend it automatically.
07

Comfort with ambiguity and adaptive thinking

Students learn
Separate known, unknown and assumed; hold alternatives; run a reversible test; update after surprise; adapt, hold, pivot or stop.
How it is taught
Students predict what evidence would change their view, run a bounded test and revisit the decision when the result is incomplete or unexpected.
You see it in
Uncertainty record · alternatives · prediction · reversible test · changed decision · response to an unfamiliar case
It returns when
A later case with incomplete evidence asks the student to choose a responsible next move without premature certainty.
01

With course modeling

The course makes the move and its reasoning visible through an authored example and non-example.

02

With course guidance

The student rehearses it with prompts, feedback and a shared standard; the course responds to the current answer.

03

Independently

The student performs it in a familiar context without the instructional scaffold.

04

Adaptively

The student selects and adjusts it in a new or changed context after the original cues have gone.

Development across contexts

Progress becomes visible as support fades and situations change.

Each project preserves the first attempt, decision, test, revision and student explanation. The same capability returns in later projects and subject work. At checkpoints, a named professional compares selected work with shared progression anchors and records how independently the student now uses the move.

01

Focus

Each project selects two or three capabilities, names the exact move and creates a real decision in which students need to use it.

02

Teach

The course names the move, models it, guides rehearsal, checks understanding and fades support before independent use.

03

Capture

The first attempt, decision, work version, test, revision and student explanation stay connected to the context in which they happened.

04

Revisit

The same move returns after a delay and through the Learning Bridge, where a different subject or situation asks the student to adapt it.

05

Review

At a planned checkpoint, a named school professional connects selected work across contexts in a concise development statement.

06

Share

The statement is moderated against shared anchors and examples, then shown to the student alongside the work that supports it.

The measure is what students can do with less help, in a different context.

The shared progression anchor is with course modeling → with course guidance → independently in a familiar context → adaptively in a new or changed context.

A named school professional reviews selected work against shared examples, records a concise development statement and shows it to the student beside the supporting work.

Not worksheets. Work.

Seven families of things worth making.

Media is not the curriculum. A slide deck, a prototype and a service can all be weak work. The output family names the kind of value the student is trying to create and the responsibility it carries.

01

Useful thing

A physical, digital or mixed object someone can genuinely use.

02

Explanation or cultural work

A guide, model, exhibition, performance, story, archive or teaching resource.

03

Evidence-backed decision

A recommendation, options brief or bounded conclusion that follows from evidence.

04

Service

A repeatable act of value with an owner, operating notes and a responsible close.

05

Improved system

A tested change to a school or community process.

06

Community contribution

Work shaped by listening, permission, feedback, revision and return.

07

Own learning

A student-directed inquiry, learning asset, project or venture inside a teacher-governed envelope.

See the complete Maker and project story, including the creation routes and named project examples →

A record made from real work

See the thinking develop, not just the finished answer.

First attempt. Chosen strategy. Sources. Bounded machine contribution. Test. Revision. Independent explanation. Together, these show how understanding becomes work—and whether it travels later.

Before independent work

A check opens the right next step.

Every student answers an unmarked hinge question and explains the reasoning before seeing feedback. The course then releases the authored reteach, scaffold or extension branch.

Across the project

Thinking stays connected to the work.

The record preserves sources, a substantive first version, the machine role, individual and team decisions, the exact test, consequential revision and return or closure.

7–10 days later

Knowledge returns without the original prompts.

A shorter independent task with AI closed asks students to retrieve important knowledge and use it in a changed case.

At least three weeks later

The Learning Bridge changes the context.

A subject task or unfamiliar project asks the student to select and adapt the relevant knowledge and habit for themselves.

Learning design

Built for understanding that lasts and travels.

Worked examples lead into guided practice and independent performance. Retrieval brings important knowledge back after a delay. Varied tasks reveal transfer. Criteria and exemplars help students recognize quality and improve their own work.

Worked examples, self-explanation and fading

A complete example leads into prompted explanation, a partially completed second case and independent performance.

Atkinson, Renkl & Merrill (2003)

Transfer under changed conditions

Later work changes the brief, subject, tool, evidence or constraints so students must select and adapt what they learned.

Pan & Rickard (2018)

Criteria, exemplars and self-monitoring

Students compare work with clear criteria and exemplars, then use specific moves to revise; reviewers moderate against shared anchors.

Sadler (1989)

Inside every lesson

Explanation, practice, feedback and transfer are built into the course.

The course explains and models new ideas, guides practice, checks understanding and releases the next authored pathway. Students make, test, revise and defend the work. Schools timetable the program, supervise safe collaboration, support access and review selected work.

From model to independent performance

Support fades as responsibility grows.

Worked examples, guided rehearsal, hinge questions and authored reteach, scaffold or extension routes.

Judgment stays visible

The work shows where the thinking happened.

A first attempt, consequential decisions, exact test, revision, disclosure and independent defense.

A governed place in the timetable

Time, safety and professional review.

Protected curriculum time, supervised collaboration, access support, safeguarding and moderated review of selected work.

The design principle
Every released lesson must leave the student knowing more—and holding work they can stand behind.

Curriculum + Make

Give AI and human capability a serious place on the timetable.

Start with a complete dedicated program. Add Across Subjects later if and when your school wants the same practice to travel into disciplinary work.